One thing I've learned from recent interviews is that having a strong portfolio isn't enough. You also need to be able to explain your decisions and your process.
So I thought I'd share how I approached these blades.
When I work on props, I'm always thinking about where my time is best spent. In production, every decision has a cost. If I can make a decision early that keeps me close to the concept and saves hours of adjustments later, that's usually the route I'll take.
For this asset, I had a detailed concept sheet, so I started by tracing the main silhouettes in Maya. At this stage, I'm not focused on details. I'm focused on understanding the design and breaking it down into simple, readable shapes. The goal here is to stay loose and avoid spending too much time polishing. We just need a strong foundation.
Once the proportions are in place, I move everything into ZBrush and start refining the forms. Here while refining the overall shape just by using move brush, it's important to see based on how they would exist in the real world. For example, the blade and the handle would be made from different materials and parts, so I treat them as separate pieces and do so as early as possible.
I like this approach because it gets me very close to the concept right from the beginning. Instead of spending time fixing proportions later, I can focus on refining the design.
This workflow has saved me a lot of time over the years, especially when working with tight deadlines and production schedules.






























